Cilt 2 Sayı 4 / Volume 2 Issue 4
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Publication Open Access Dijital Çağ Ve Bireyin İdeolojik Aygıtları(The Turkish Online Journal of Design, Art and Communication, 2012-10) Kaplan, Kenan; Ertürk, ElifThe new period that has been called as “Digital Age”, while it is expressing a presure of an hegomonic age by determining most of the social rules by media, on the other hand, that “digital age” shows us a new social transformation by the help of being able to have cheap and useful technologic tools for individuals. Using the tecnology in this way makes for these new type of individuals possible to build his/her own personal envoirment with the new rules for a new community.The Authority is used to turn the individuals into its own silent obeydiences, one can say “Isolated İndividuals”, nevertheless at the same time this “isolated individuals” are used to be in a stiuation trying to gain his own importance in the community and he is trying to make his voice loud against to the Authority by using the technologic tools and equipments. This article, from the aspect of the isolated individual, is going to question the possiblities to change the conditions into his advantage against to this over determiation of the digital age.Publication Open Access Dijital İmaj: “Kendi”nin Simulasyonu mu Olmayana Ergi mi?(The Turkish Online Journal of Design Art and Communication, 2012-10) Güngör, Zeynep; TR29985Apparel is the primary material that a person consulted while creating and identity which is not only who actually he is, but also who he wants to be. In his social life or working life, people dress for impressing others because of mmany effective reasons, or pretending someone else or just to get what he wants. Thus he tells something about himself and over these images the society relates the look with his life-style. Basically, fashion refreshes itself for this deceptions. Human being is able to cover himself in any surroundings even he is most visible in. So, he is influenced by what, in a virtual world where is the most available atmosphere to hide “self”? While he is creating his digital identity called avatar, does he follow his own example or draws a sample of the simulation of a person he wants to be? In this case, it’s studied that; what criterions the gamers take in their costume and image selections during the creation of their visual characters and also this consciousness or underconsciousness is being understood by other gamers in the digital games like The Sims, The Sims Social, Second Life by questing the gamers in several ages, occupations and genders. Finally, it’s been highlighted the importance of apparel in the process of creating a digital ID.Publication Open Access Siyasal İletişim Kampanyalarında Sosyal Medyanın Kullanımı (12 Haziran 2011 Seçimleri “Twitter” Örneği)(The Turkish Online Journal of Design Art and Communication, 2012-10) Genel, Mehmet Gökhan; TR103791The rapid advances in communications and information technologies have been altering the old structures and habits in a radical way. One of the leading structures within this transformation process is the media and its political practices. Media as a factor inluencing politics and/or political orientations has been a dominant subject of debate within media studies. The formats of political action by political actors has been going through a transformation on both formal and informal contexts in accordance with contemporary conditions. This transformation has become more meaningful especially with the advances in information technologies in the past two decades. Along with the transmission of political messages to the public via classical propaganda techniques and conventional media means, a new era of “digital propaganda and online politics” as a new trend and course has come to existence. The fact that Barack Obama has won the 2008 Presidency elections in the USA by efficient and successful use of social media strategy has put forward social media as a necessary subject of political communication. In the light of these realities, the aim of this study is to make a research on the use of social media by Turkish politicians. The axis of this study is the general elections in Turkey held in 12 June 2011 and, by taking the Twitter accounts of the political leaders of parties which entered the Turkish National Assembly into consideration, content analysis method has been applied.Publication Open Access Sosyal Medyanın Karanlık Yüzü(The Turkish Online Journal of Design Art and Communication, 2012-10) Ersöz Karakulakoğlu, Selva; TR32137In this century, which we name as digital age, the information has being shown as numbers. Without a doubt, the internet has made a huge contribution to the structuring of digital process. Especially the social media, which has been in our lives since the mid-2000s, differentiated doing politics and transported it into the internet. Social media tools, alleged to be more democratic, more transparent, and more interactive, have received wide acclaim during the entire process. Within these tools which bring visuality in the foreground, the insurgencies are more romantic, elections campaigns are more colorful, and the protest actions are more attractive. In these terms, social media have been exalted regarding social participation and facility of organization. When we look at the other side, these freedom promising tools, in fact, shelter a market worth billions of dollars behind. Is social media really a tool for freedom and progress? What lies beneath the back side of this market? Are the work of amateur spirit which is developing on the internet is of poor quality? Is Facebook really affective during the so-called ‘Arab Spring’? From a critical point of view, this study aims to discuss the back and unseen side of social media. The theoretical framework will be based on the internet culture and the transformation of this culture in itself (Lovink, 2007) and YouTube, Facebook, Twitter, blogs and Wikipedia which are the part of internet culture and our visual culture since the mid-2000s, will be analyzed and what these tools really serve for will be discussed. As noted by internet critic Carr, " All the things Web 2.0 represents - participation, collectivism, virtual communities, amateurism - become unarguably good things, things to be nurtured and applauded, emblems of progress toward a more enlightened state. But is it really so? "(2005).Publication Open Access Yeni Medya Aracı Bilgisayar Oyunlarında Toplumsal Cinsiyetin İnşası(The Turkish Online Journal of Design Art and Communication, 2012-10) Kan, DenizThe developments in information Technologies have given rise to the computer games which forms the new information technologies. Today, the computer games which have developed since 1960s have an important role in the daily life in order to manipulate the social life. In this sense, computer games are not only for fun. Besides, they reflect the gender ideology. In these circumstances, the social differences such as language, religion, race and sex occur in a reproduction process. Especially when this study is examined on the basis of sexuality, it will question how the gender is reproduced in computer games. In this manner, the games which will be used in this study, have been selected from the games produced in Turkey and all over the world, with the intentional sampling method; and examined within the framework of feminist doctrines. Furthermore it is observed that the determined sexual roles have been reproduced according to gender ideology.