Publication: Dijital İmaj: “Kendi”nin Simulasyonu mu Olmayana Ergi mi?
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Güngör, Zeynep
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item.page.editor
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Apparel is the primary material that a person consulted while creating and identity which is not only
who actually he is, but also who he wants to be. In his social life or working life, people dress for
impressing others because of mmany effective reasons, or pretending someone else or just to get what
he wants. Thus he tells something about himself and over these images the society relates the look
with his life-style. Basically, fashion refreshes itself for this deceptions. Human being is able to cover
himself in any surroundings even he is most visible in. So, he is influenced by what, in a virtual world
where is the most available atmosphere to hide “self”? While he is creating his digital identity called
avatar, does he follow his own example or draws a sample of the simulation of a person he wants to
be? In this case, it’s studied that; what criterions the gamers take in their costume and image selections
during the creation of their visual characters and also this consciousness or underconsciousness is
being understood by other gamers in the digital games like The Sims, The Sims Social, Second Life by
questing the gamers in several ages, occupations and genders. Finally, it’s been highlighted the
importance of apparel in the process of creating a digital ID.
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15
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68
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Scholar'da Ara ↗ Bu yayında DOI yok — Altmetric/Dimensions/PlumX/BIP! rozetleri DOI gerektirir.
