Publication: Art Therapy to Control Nail Biting Using a Cognitive Behavioral Approach Through New Innovative Game and Animation
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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
Springer Nature
Abstract
Background: Nail biting is categorized as a habitual behavior, commonly observed in children and occasionally in adults. This disorder occurs unconsciously, with individuals often unaware of their behavior. Since there are physical and psychological complications and quality of life problems in nail -biting, addressing this problem is very important and there are many theories in support of art therapy including: psychodynamic; humanistic (phenomenological, gestalt, person centered); psycho-educational (behavioral, cognitive behavioral, developmental); systemic (family and group therapy); as well as integrative and eclectic approaches. Art therapy, applied through various methods, serves as a strategy for habit modification. This study evaluates the impact of art therapy as a game and animation on controlling nail biting. Methods: The research was conducted as a single-group clinical trial, assessing participants before and after the intervention without a control group. The sample size was 14 participants, picked by the convenience technique. All students were referred to a counseling service center for nail-biting management. Seven girls and seven boys aged 9–12 participated in this study. Initially, the children were medically examined to confirm their physical well-being. Subsequently, assessments were made regarding parenting styles and anxiety levels, followed by baseline measurements and documentation of nail-biting frequency prior to the counseling intervention. Considering the importance of family support in empathizing with the child and the role of loneliness and anxiety in nail biting, two questionnaires (Goodenough’s Draw-a-Man Test and Baumrind’s Parenting Style Inventory) have been used for this study. A game and animation that increases self-awareness skills and reveals the cognitive error of the false pleasure of nail biting for the child, as well as alternative preventive behaviors are used in this study. Parents and children were then instructed as to how to use the new games and animations created for this purpose as part of the counseling sessions to address nail biting. The frequency of nail biting was monitored throughout the study, and finally, the data were subjected to a statistical analysis. It should be said that not having a control group in this research is one of the limitations of the study. Results: The results indicated a remarkable improvement in nail biting frequency following the introduction of the games, demonstrating a significant reduction in the behavior. The findings showed that the total number of times of nail biting in the group increased from 149 times a day at the beginning of the study to 20 times a day at the end of the intervention, and it actually shows an 86 percent decrease in the habit of nail biting in the group. Conclusion: Given the effectiveness of the art therapy intervention in curbing nail biting, it is recommended that future research be conducted as a controlled clinical trial with parallel groups and a larger sample. Additionally, at the beginning of studies related to art therapy and habitual behavioral disorders, it is better to measure children’s life skills, including self-awareness, problem-solving skills, and creative thinking. Dealing with various tools and methods of art therapy in a comparative manner is another research need in the future because it provides a suitable structure for digital and internet-based services and finally artificial intelligence in this field. © The Author(s) 2024.
Description
Keywords
Art Therapy, Body-focused Repetitive Behaviour Disorder, Cognitive Behavioral Therapy, Digital Health, Habit Modification, Nail Biting, Onychophagia
Citation
Shabanı, S. M., Darabi, F., Azimi, A., Nejaddagar, N., Vaziri, K., & Shabani, M. (2024). Art therapy to control nail biting using a cognitive behavioral approach through new innovative game and animation. Discover Mental Health, 4(1), 1-11.