Publication:
Immersive Virtual Reality Games for Rehabilitation of Phantom Limb Pain

dc.contributor.authorGüngör, Feray
dc.contributor.authorTarakçı, Ela
dc.contributor.authorÇubuk, Abdurrahman
dc.contributor.authorAydın, Muhammed Ali
dc.contributor.authorAKBULUT, AKHAN
dc.contributor.authorID116056tr_TR
dc.contributor.authorID277179tr_TR
dc.contributor.authorID101760tr_TR
dc.contributor.authorID176402tr_TR
dc.date.accessioned2019-10-25T13:42:09Z
dc.date.available2019-10-25T13:42:09Z
dc.date.issued2019-10-03
dc.description.abstractSerious games mostly associated with rehabilita­tion systems with state-of-the-art virtual reality hardware and software products. This approach benefits from gamification that improves the participant’s engagement and makes cyber­therapy sessions fun and interactive. This paper describes four different serious games for the rehabilitation of phantom limb pain (PLP) syndrome. Each immersive virtual reality game is designed to overcome the negative effects of PLP for different amputation regions including below-elbow, above-elbow, below-knee and above knee. We aimed to propose a low-cost, effective rehabilitation system that can be used at home instead of hospital-oriented physiotherapy routine. We used the Kinect sensor, a wearable surface electromyography (sEMG) sensor, and the Oculus Rift virtual reality headset to provide a longer therapeutic interaction between the patient and the cyber-therapy environment. Alpha test results of a pilot study with unimpaired healthy participants reveal the proposed system works practically in the home environment.
dc.identifier.scopus2-s2.0-85075613274
dc.identifier.urihttps://hdl.handle.net/11413/5487
dc.language.isoen_UStr_TR
dc.relation.journalTıp Teknolojileri Kongresi, TIPTEKNO'19tr_TR
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectCyber Therapy
dc.subjectGamification
dc.subjectPhantom Limb Pain
dc.subjectSerious Games
dc.subjectVirtual Reality
dc.titleImmersive Virtual Reality Games for Rehabilitation of Phantom Limb Pain
dc.typeconferenceObjecttr_TR
dspace.entity.typePublication
local.indexed.atSCOPUS
relation.isAuthorOfPublication6ee0b32b-faed-495d-ac4d-8a263d1ff889
relation.isAuthorOfPublication.latestForDiscovery6ee0b32b-faed-495d-ac4d-8a263d1ff889

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