Publication: Üç boyutlu bilgisayar grafiklerinin sinema filmleri içinde kullanımı: "Mumya" "küçük kardeşim" ve "matrix" incelemesi
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Balaban, Yüksel
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In this work, the creation and the fields of usage of the 3D computer graphics animations has been examined in detail. The progesses made in the course beginning from the first cartoon animations and leading up to our date have also been examined in this work. In order to present the scope of animation clearly, in the first part of the work different approaches to the classical animation have been studied in detail. The historical progress of animation in our country and the world has been examined in detail with regards to the paramount progress that has been made with the acceleration in the technical aspects in this field. In this part of the work, 3D computer animation occupies much of the discussion. Today, animation techniques and the 3D animation are used in different fields. In this work, the fields of usage for animation are examined and that it is used in many different fields in today?s world, is mentioned. Today, it is the animation movies being a combination of technique and art, that mostly uses the animation techniques which used to be used exclusively by the advertisement industry at the beginning of its history. In order to explain animation that presents a rich visuality to the viewers better, the production stages of the 3D computer animation have been described. It has been emphasized in this work that between the goals of the 3D computer animation, the fact of mirroring the reality as completely as possible has emerged as the utmost motive. The forms of usage of the animation techniques have been described with the examples selected from the history of cinema.
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Scholar'da Ara ↗ Bu yayında DOI yok — Altmetric/Dimensions/PlumX/BIP! rozetleri DOI gerektirir.
