Publication: Changes In Sociocultural Representations In Popular Digital Games
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Göksu, İdris
Aslan, Alper
Karakuş, Türkan
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The aim of this study is to investigate digital games with respect to sociocultural aspects and examine
whether they are influenced by social and cultural events. In total, 14 digital games were studied by
the researchers through documentation analysis. Results showed that sociocultural factors and current
events were heavily featured in games from 2002-2004, while 2012-2014 games highlighted social
interaction, natural environments of the world, and exceptional, action-packed events. This study is
valuable for revealing how games reflect sociocultural changes over time.
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16
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