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dc.contributor.authorKan, Deniz
dc.date.accessioned2016-04-22T08:46:46Z
dc.date.available2016-04-22T08:46:46Z
dc.date.issued2012-10
dc.identifier.urihttp://hdl.handle.net/11413/1090
dc.description.abstractThe developments in information Technologies have given rise to the computer games which forms the new information technologies. Today, the computer games which have developed since 1960s have an important role in the daily life in order to manipulate the social life. In this sense, computer games are not only for fun. Besides, they reflect the gender ideology. In these circumstances, the social differences such as language, religion, race and sex occur in a reproduction process. Especially when this study is examined on the basis of sexuality, it will question how the gender is reproduced in computer games. In this manner, the games which will be used in this study, have been selected from the games produced in Turkey and all over the world, with the intentional sampling method; and examined within the framework of feminist doctrines. Furthermore it is observed that the determined sexual roles have been reproduced according to gender ideology.tr_TR
dc.language.isotrtr_TR
dc.publisherThe Turkish Online Journal of Design Art and Communicationtr_TR
dc.relationTOJDACtr_TR
dc.subjectComputer Gamestr_TR
dc.subjectGendertr_TR
dc.subjectInformation Societytr_TR
dc.subjectBilgisayar Oyunlarıtr_TR
dc.subjectCinsiyettr_TR
dc.subjectBilgi Toplumutr_TR
dc.titleYeni Medya Aracı Bilgisayar Oyunlarında Toplumsal Cinsiyetin İnşasıtr_TR
dc.typeArticletr_TR


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