Cilt 2 Sayı 2 / Volume 2 Issue 2
Permanent URI for this collectionhttps://hdl.handle.net/11413/1020
Browse
Browsing Cilt 2 Sayı 2 / Volume 2 Issue 2 by Subject "Cinema"
Now showing 1 - 2 of 2
- Results Per Page
- Sort Options
Publication Open Access New Cultural Horızons: 3D(The Turkish Online Journal of Design Art and Communication, 2012-04) Mischie, IoanaNowadays, we are witnessing new horizons in the contemporary cinema: the 3D technique’s giant step. The question is: is 3D a valid criteria? The filmmaker wants you to live with the characters, offering Cinema an incredible flexibility as a multicultural platform. We have no universal scale at our disposal to measure the quality of a good story, of a memorable film, or even of an innovative technique. It is more a matter of communis opinio: what is generally accepted as good quality. At the start of the film you have to engage the minds and hearts of the audience. It’s crucial, it is a hyatus. The presentation is based on individual film analysis, exemplified by interviews with James Cameron (the director of “Avatar”), with Wim Wenders (the director of the 3D documentary “Pina”) and as well, will take into consideration a case study focused on how the Romanian public understands 3D.Publication Open Access Pelikülden Dijitale Sinemada Seyir Kültürü Ve Seyircinin Değişen Konumu(The Turkish Online Journal of Design, Art and Communication, 2012-04) Öz - Taş, Perihan; TR111982In parallel with technological advances, the rapidly changing nature of the motion picture where each new mode of production brings with it a new kind of viewership. Each new kind of viewership leads to the re-definition of the cinema audience. Before digital technology was developed and took over, the relationship between the audience and film was passive; with the passage to digital technology, however, this situation changed, and the audience took on a more active role, becoming “subject”. In the development of digital technology, television, video, 3-D cinema and “interactive cinema” the position of the audience gradually shifted, thus the need for new definitions. Audiences today are no longer “just anyone in the crowd” – which was the case during the film era. Now, they hold a much more active role; they have become an “interactive cinema audience”. However, it is important to reflect on the changed viewership and see how an active audience positiong hasd influence the experience of watching a film. The aim of this study is to look at the changing production structure of cinema and see how digitalization has influenced viewership.