Publication: A Comparative Study of Smoothing a Vehicle s Trajectory which is Calculated by an Evolutionary Algorithm
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Date
2016-06
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Abstract
Determining a vehicle’s trajectory is a complex and
hard to solve type problem in the literature and it is identified
as a NP-Hard optimization problem which is studied in different
engineering disciplines such as computer, electrical and industrial
engineering. It has been observed that such complex problems
can be solved by using various approaches and lots of them
are focused on the usage of Evolutionary Algorithms especially
in case of a large number of controls points which are needed
to be visited. Although these algorithms provide near optimal
solutions, in the real world, vehicles are not able to follow
this determined path (trajectory) without any deviation. Because
vehicles are moving objects and each one moves with a certain
speed. Therefore it is impossible for a vehicle to make a sharp
turn after visiting control points. These vehicles need to make
smoothed turns over these points. Therefore there will be a
certain difference between the calculated path and the real path.
It is needed to determine the real path by using necessary
mathematical solutions for smoothing these paths. To ensure
the motion continuity of vehicles, they need to follow paths
determined according to a certain criterion. In this study, the
most common smoothing methods which are used to ensure these
continuities (Bezier, B-Spline and Dubins) have been compared
and it is aimed to show the different approaches in an application
area of path planning problems as a comparative study.
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İnsansız Hava Aracı, Yol Planlama Evrimsel Algoritma, Bezier Eğrileri, B-Spline Eğrileri, Dubins Yolu, Unmanned Aerial Vehicle, Path Planning Evolutionary Algorithm, Bezier Curves, B-Spline Curves, Dubins Path
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