Publication:
Adaptation of Gamification as a Man-Machine Interface to Franchise Management System

dc.contributor.authorALTUNEL, YUSUF
dc.contributor.authorGÜNAYDIN, BURAK
dc.contributor.authorKALABALIKOĞLU, FURKAN
dc.date.accessioned2023-01-24T08:15:02Z
dc.date.available2023-01-24T08:15:02Z
dc.date.issued2021
dc.description5h International Symposium on Multidisciplinary Studies and Innovative Technologies, ISMSIT 2021, Ankara, 21 October 2021through 23 October 2021.
dc.description.abstractCurrent man-machine interfaces are far from fitting human expectations in understanding and transmission of noteworthy signs and hints that are natural ingredients of human communication. There are certain indicators and interaction possibilities that can be passed between the two sides but as a result of complex behavior and dynamic changing conditions of environments they can be lost, or at least might require long and complex processing. Gamification is used to enhance the interaction possibilities providing the visual representation of environmental conditions and critical indicators, as well as providing the ability to send and receive requests using suitable techniques for human such as touches, and finger moves on Unity environment. Franchise Management System is selected as a case study and adapted to maintain the interactions between franchiser and franchisee. © 2021 IEEE.en
dc.identifier.citationAltunel, Y., Günaydın, B., & Kalabalıkoğlu, F. (2021, October). Adaptation of Gamification as a Man-Machine Interface to Franchise Management System. In 2021 5th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT) (pp. 772-777). IEEE.
dc.identifier.isbn978-166544930-4
dc.identifier.scopus2-s2.0-85123283509
dc.identifier.urihttps://doi.org/10.1109/ISMSIT52890.2021.9604580
dc.identifier.urihttps://hdl.handle.net/11413/8245
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.relation.journalISMSIT 2021 - 5th International Symposium on Multidisciplinary Studies and Innovative Technologies, Proceedings
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.subjectFranchisee
dc.subjectFranchiser
dc.subjectGame
dc.subjectGamification
dc.subjectHuman-computer Interaction
dc.subjectMan-machine Interface
dc.titleAdaptation of Gamification as a Man-Machine Interface to Franchise Management Systemen
dc.title.alternativeISMSIT 2021 - 5th International Symposium on Multidisciplinary Studies and Innovative Technologies, Proceedingsen
dc.typeconferenceObject
dspace.entity.typePublication
local.indexed.atscopus
local.journal.endpage777
local.journal.startpage772
relation.isAuthorOfPublication65873104-a6e0-4a23-a09d-614d3464bd97
relation.isAuthorOfPublication.latestForDiscovery65873104-a6e0-4a23-a09d-614d3464bd97

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